DOWNLOADS

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RRWARD01.WAD - My first released DOOM map (but not the first map I ever made, by a long shot). This map is fairly large and complex. It took well over 150 man-hours to create and taxed the limits of the existing editors of the day. Both DEU 5.0 and 5.1 buckled under the load this map put on them. Only the GCC version of DEU 5.1 could handle it in the end.

This map is primarily designed for single player and Co-op, though DeathMatch concessions are in place. It should be noted that there are NO "Step here and die" traps in this map (I don't believe in them as a valid design construct.)

I have tested this map only WITH the id versions of DOOM, though ZDoom was used for the screen shots. This map does have one unfortunate comparability issue with ZDoom. :(


RRWARD02.WAD - My second released map, and the biggest map I ever made. This bastard is HUGE. How huge? So huge that you can't save the game until you get about ½ the way through it(about the time you get the Blue Key) under all but Sissy Mode without crashing DOOM.

This map contains my first attempts to replace the graphics in a map and therefore will bugger some textures used in Episodes 2 and 3 if you decide to play all the way through. It also includes new music.

Check out some of the cool screen shots. I'm really proud of some of the visual effects I was able to pull off as well as a few neat "door tricks" I figured out while making this map.


RRWARD03.WAD - This is one of two completed map from an overly ambitious project that I embarked upon to make a Keen Dreams style DOOM episode. The entire episode was basically a series of bad "pizza dreams" with each map having its own oddball theme. This was originally E1M5 and is themed around stereo equipment. E1M1 was a pool (billiards, not snooker) table, E1M2 was a video arcade in a mini mall, and E1M9 was truly odd, a map built out of the copyright statements I hide in the maps (use the automap to find them). I burned out on MAP making about half way through the project with only this one reaching true completion.

This map contains new music, new graphics (actual new textures as opposed to reassigned textures like in RRWARD02.WAD) as well as a new Status Bar. It was designed for single player but will work nicely in DeathMatch. The map contains a fairly high number of secrets.


RRWARD04.WAD - This is one of two truly completed map from an overly ambitious project that I embarked upon to make a Keen Dreams style DOOM episode. The entire episode was basically a series of bad "pizza dreams" with each map having its own oddball theme. This map replaces E1M8 and is one of the toughest end-game maps I've seen for DOOM. As this map only needed very little work to finish I decided to finish it and release it.

This map contains new music (but not until after you win), new graphics (actual new textures as opposed to reassigned textures like in RRWARD02.WAD) as well as a new Status Bar. It was designed for single player and DeathMatch.

NOTE: This map will not work with glDOOM by Bruce Lewis. It won't crash, but it will have some major rendering problems in places.


My Windows 9x DOOM Theme. This theme for Windows 95/98 consists of the following:
  • 5 Animated Cursors (two assigned)
  • 13 Static Cursors
  • 44 Icons (yes, the Spectre icon is a joke)
  • 18 System Sounds (all assigned)
  • Windows Background .BMP at 800x600 (scales up nicely)
  • Startup and Shutdown screens
This requires Windows 95 or 98 with Themes support (you need PLUS! with 95), a minimum resolution of 800x600 by 256 colors, but 65,535 colors or better is highly recommended.


STATUS BAR This cute little item is my Status Bar replacement for DOOM. It is a very small file that has replacement graphics for the status bar elements in DOOM. It supports single player as well as Deathmatch. It will work with DOOM versions 1.4 or better, DOOM2, ZDOOM, glDOOM (though my understanding is that it should not) and WinDOOM. I have not tested it with any other DOOM ports.